
Consortium Agent
|
Posted - 2011.04.26 01:26:00 -
[1]
@CCP: http://www.sei.cmu.edu/cmmi/
@Akita: I agree with you in many, many respects. CCP has lots of problems that need to be addressed - iteration being one of them, and one of the biggest.
Running a for-profit business, especially one with investors, is a delicate balance for anyone. While I applaud CCP for its vision in the past and I do want to see the ultimate space-sim that includes all aspects of game play including WIS - I would much rather see the core of Eve get a rebuff first. There are just soooo many things that are outright broken, non-functional, boring as heck/pointless and in need of re-thinking in the core of Eve... Factional Warfare, POSs, Resource gathering, nullsec (again), low-sec, ships, modules, etc. etc. etc.
While I understand from a development standpoint that somewhere on the roadmap (oh dear God please) there's some point where the shiny new stuff meets headlong with the iteration over the old - for many reasons - not the least of which is the need to roll out entirely new code to handle the new aspects of the game your currently developing that can (and will) then be applied to older portions of the game. This is only common sense to a developer - but to the layperson it is not so obvious.
BFF has made great strides on fixing the hundred thousand papercuts and I, for one, greatly appreciate what they are doing - iterating over some of the things that have bothered us for years - all UI related which makes sense since you just revamped the UI anyway so it would be easier to do just that. However, at the same time you have pushed several 'expansions' out the door that just suck (or blow, whichever you prefer) lately - giving us 'new features' that are poorly thought out, absolutely do not include user feedback and were things we generally didn't ask for or want. We've been asking for things for years and years and years - we've been telling you, as players of your game, the direction *we* would like to see the game go to continue being your customers - and still it took you 5 years to put together a security team (which then, sorry Sreegs, epic failed to deliver on the regression testing of the new forum) to even begin to deal with the bots - a problem you helped exacerbate with your changes to nullsec that were meant to provide more opportunity for other players.
In short, we all try to understand that new code means revamping systems of old and, perhaps there is a roadmap that unifies all of the new stuff with the old. I used to play Eve *all the time*. Now I don't really care so much for it to be honest with you. I log on and chat with my friends now and again - do some rudimentary things in research, manufacturing and marketing while I'm chatting, go blowup some bots etc... but otherwise there isn't a whole lot of 'fun' left to be had in the game. Everything I enjoy is b0rk3n or been nerfed to heck and back - I mean, what's the point of factional warfare now anyway?
So I have to agree. CCP you're heading in the wrong direction with respect to the impression you leave with your players. That impression is, sadly, that you generally just don't give two god damns about what your players really want - it's all about pushing the envelope on shiny new stuff and failing to deliver anything that actually works well.
TL;DR
There has always been people unhappy with some aspect of Eve. I get that. I'm not talking about pleasing every Tom, **** and Harry tho - I'm talking about pleasing popular consensus. Like POS revamp, mission revamp, faction warfare revamp, etc. etc. The difference today is the gap between the number of unhappy players vs. the number of new and/or happy players is getting smaller and smaller - more and more people are voicing their concerns over the direction and future of Eve. We're not happy with where you're going, generally speaking. Might wish to listen to your *primary* investors - your players. Without us, you have no company. Remember that.
|